Autor |
Wiadomość |
AvE
Miotacz Postów
Dołączył: 29 Cze 2007
Posty: 400
Przeczytał: 0 tematów
Pomógł: 1 raz Ostrzeżeń: 5/5
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czar fire fury zamiast 450 powinien brać z 700 many
jest zadobry
mi uber bierze 1400 + :/
to niesprawiedliwe
Post został pochwalony 0 razy
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Śro 14:11, 29 Sie 2007 |
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LEwz
Miotacz Postów
Dołączył: 10 Paź 2007
Posty: 258
Przeczytał: 0 tematów
Pomógł: 5 razy Ostrzeżeń: 2/5 Skąd: Brzeg
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Powinni doda nowe i lepsze czary dla palka...
Post został pochwalony 0 razy
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Czw 23:07, 18 Paź 2007 |
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pl4y3r
Newbie
Dołączył: 29 Sie 2007
Posty: 15
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Mam 131 lvl i 67 magic i mi wyswietla ze mam za maly lvl zeby walnac mas visa
Post został pochwalony 0 razy
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Śro 23:20, 24 Paź 2007 |
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Didanis
Newbie
Dołączył: 24 Paź 2007
Posty: 8
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Kraków
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lewz masz racje lepsze czary dla pallka
Post został pochwalony 0 razy
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Czw 13:14, 25 Paź 2007 |
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Harom
Newbie
Dołączył: 26 Paź 2007
Posty: 20
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: ---
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mysle ze knight ma dobre czary bo potrafi udezyc z phantas exory za 800 odrazu
Post został pochwalony 0 razy
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Pią 22:52, 26 Paź 2007 |
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Gauilpum
Zainteresowany
Dołączył: 12 Lis 2007
Posty: 53
Przeczytał: 0 tematów
Pomógł: 1 raz Ostrzeżeń: 1/5
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. |
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Wnosze postulat o nowe czary dla palladyna .
Post został pochwalony 0 razy
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Czw 23:20, 13 Gru 2007 |
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Barbapapa
Newbie
Dołączył: 28 Lis 2007
Posty: 5
Przeczytał: 0 tematów
Pomógł: 1 raz Ostrzeżeń: 0/5
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nom,trzeba by zrobic chociaz 1 dobry czar np. od 200 ^^
Post został pochwalony 0 razy
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Pią 0:51, 14 Gru 2007 |
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Boa the Stryporm
Zainteresowany
Dołączył: 18 Wrz 2007
Posty: 33
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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MYsle ze palla exevo sonar to i tak zbojstwo wiec czego jeszcze chcecie xDDDD
Post został pochwalony 0 razy
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Wto 0:39, 18 Gru 2007 |
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JuDaSz
Miotacz Postów
Dołączył: 30 Paź 2007
Posty: 197
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Pomógł: 1 raz Ostrzeżeń: 0/5
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Zgodze sie z toba Boa
Post został pochwalony 0 razy
Ostatnio zmieniony przez JuDaSz dnia Wto 20:48, 18 Gru 2007, w całości zmieniany 1 raz
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Wto 20:48, 18 Gru 2007 |
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DiDi
Zainteresowany
Dołączył: 02 Lis 2007
Posty: 62
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Się Biorą Nooby?
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Myśle Ze Gm powinien zrobic new czary dla all profesji
dla kazdej profesji po 2-3 max
Shizo Odpisz czy jest taka mozliwosc
Post został pochwalony 0 razy
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Śro 19:07, 19 Gru 2007 |
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Shizo
Administrator
Dołączył: 07 Cze 2007
Posty: 521
Przeczytał: 0 tematów
Pomógł: 23 razy Ostrzeżeń: 0/5
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@Didi
Jesli macie jakies dobre po,ysly to pewnie ze moge dodac nowe...
Post został pochwalony 1 raz
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Śro 19:18, 19 Gru 2007 |
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NaaP
Zainteresowany
Dołączył: 28 Cze 2007
Posty: 57
Przeczytał: 0 tematów
Pomógł: 3 razy Ostrzeżeń: 0/5
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PROPOZYJCA CZARU DLA SORCA |
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WIEMY ZE NIE MASZ CZASU WIEC OTO czar dla sorca z mojego otska, od lvl 350 ;] mojego pomslu ^^ OCZYWISCIE NA POTRZEBY TEGO OTSA TZEBA BY GO DOPRACOWAC LAV YA :*
W TALKACTION\script\talkacton.lua
function onSay(cid, words, param)
if words == "DooM!" then
local function mana(parameters)
if getPlayerHealth(cid) >= 1 then
local mana = getPlayerMana(cid)
doPlayerAddMana(cid,-mana)
else
stopEvent(mana)
end
end
local function death(parameters)
if getPlayerHealth(cid) >= 1 then
local health = getPlayerHealth(cid)
local mana = getPlayerMana(cid)
doPlayerSay(cid, "Take my soul!", 1)
doPlayerAddMana(cid,-mana)
doPlayerAddHealth(cid,-health+1)
else
stopEvent(death)
end
end
lvl = (getPlayerLevel(cid)-*25
if getPlayerVocation(cid) == 1 and getPlayerMana(cid) >= lvl then
addEvent(mana, 0, parameters)
addEvent(death, 6000, parameters)
elseif getPlayerVocation(cid) == 5 and getPlayerMana(cid) >= lvl then
addEvent(mana, 0, parameters)
addEvent(death, 3001, parameters)
else
doPlayerSendCancel(cid,"You do not have the right vocation or mana.")
end
return 1
else
return 0
end
end
W TALKACTION\TALKACTION.TXT?
<talkaction words="DooM!" script="LAST SCREAM.lua" />
<talkaction words="Doom!" script="Last scream1.lua" />
<talkaction words="dooM!" script="Last scream2.lua" />
<talkaction words="doom!" script="Last scream3.lua" />
<talkaction words="dOoM!" script="Last scream4.lua" />
<talkaction words="dOom!" script="Last scream5.lua" />
<talkaction words="doOm!" script="Last scream6.lua" />
<talkaction words="doOM!" script="Last scream7.lua" />
<talkaction words="dOOM!" script="Last scream8.lua" />
<talkaction words="dOOm!" script="Last scream9.lua" />
<talkaction words="DOoM!" script="Last scream10.lua" />
<talkaction words="DOom!" script="Last scream11.lua" />
<talkaction words="DoOM!" script="Last scream12.lua" />
<talkaction words="DoOm!" script="Last scream13.lua" />
<talkaction words="DOOM!" script="Last scream14.lua" />
<talkaction words="DOOm!" script="Last scream15.lua" />
W SPELLS\SCRIPT
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -400)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat8, condition)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat12, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_INVISIBLE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setCombatCondition(combat12, condition)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat15, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat21, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat22, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat23, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat24, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat25, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -2.6, -250)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 2, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr7 = {
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr9 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
arr10 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr17 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr18 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr19 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr20 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr21 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr22 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr23 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr24 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr25 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end
local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end
local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end
local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end
local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end
local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end
local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end
local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end
local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end
local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end
local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end
local function onCastSpell21(parameters)
doCombat(parameters.cid, parameters.combat21, parameters.var)
end
local function onCastSpell22(parameters)
doCombat(parameters.cid, parameters.combat22, parameters.var)
end
local function onCastSpell23(parameters)
doCombat(parameters.cid, parameters.combat23, parameters.var)
end
local function onCastSpell24(parameters)
doCombat(parameters.cid, parameters.combat24, parameters.var)
end
local function onCastSpell25(parameters)
doCombat(parameters.cid, parameters.combat25, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { pos=pos, cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 500, parameters)
addEvent(onCastSpell3, 1000, parameters)
addEvent(onCastSpell4, 1400, parameters)
addEvent(onCastSpell5, 1800, parameters)
addEvent(onCastSpell6, 2100, parameters)
addEvent(onCastSpell7, 2400, parameters)
addEvent(onCastSpell8, 2800, parameters)
addEvent(onCastSpell10, 1800, parameters)
addEvent(onCastSpell11, 2100, parameters)
addEvent(onCastSpell12, 2400, parameters)
addEvent(onCastSpell13, 2600, parameters)
addEvent(onCastSpell14, 2800, parameters)
addEvent(onCastSpell15, 3000, parameters)
addEvent(onCastSpell16, 1900, parameters)
addEvent(onCastSpell17, 2200, parameters)
addEvent(onCastSpell18, 2700, parameters)
addEvent(onCastSpell19, 2900, parameters)
addEvent(onCastSpell20, 3000, parameters)
addEvent(onCastSpell21, 1700, parameters)
addEvent(onCastSpell22, 2000, parameters)
addEvent(onCastSpell23, 2300, parameters)
addEvent(onCastSpell24, 2500, parameters)
addEvent(onCastSpell25, 2900, parameters)
end
W SPELLS/SPELLS.TXT
<instant name="LAST SCREAM" words="DooM!" lvl="350" maglv="100" manapercent="0" soul="100" exhaustion="1" prem="1" enabled="1" script="Last scream.lua"><vocation id="1"/><vocation id="5"/></instant>
SIGNED LUSZYN NAPUS FAIMLIUS)NABISZCZ SQUAD)
Post został pochwalony 1 raz
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Pią 20:56, 21 Gru 2007 |
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DiDi
Zainteresowany
Dołączył: 02 Lis 2007
Posty: 62
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Się Biorą Nooby?
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NaaP niech ten czar bedzie od 200 P
Post został pochwalony 0 razy
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Pią 21:57, 21 Gru 2007 |
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NaaP
Zainteresowany
Dołączył: 28 Cze 2007
Posty: 57
Przeczytał: 0 tematów
Pomógł: 3 razy Ostrzeżeń: 0/5
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CZAR DLA KNIGHTA |
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knight ma i tak spora przewage nad innymi profesjami wiec pewnie sie nie przyda
w spells\spells dodac plik valor -- jest jeden blad ale nie w skladni, bug ;p
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 1491)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
end
w spells\spells.txt?
<instant name="king" words="King!" lvl="50" maglv="5" mana="200" soul="0" exhaustion="5" prem="1" enabled="1" script="valor.lua"><vocation id="4"/><vocation id="8"/></instant>
w talkaction\script plik valor-- trzeba dopracowac na potrzeby tego otska u mnie nie dziala ten sposob ale mozna sprobowac tutaj:
function onSay(cid, words, param)
if words == "King!" then
local function remove(parameters)
lvl = doPLayerGetlvl(cid) * (0.2 * doPlayerGetlvl(cid))--------------------------------------checkx = getPlayerSlotItem(cid, slotx)
if getPlayerLevel(cid) < 300 then--------------------------------------------------------------gdzie x oznacza numer slotu
doPlayerRemoveItem(cid,2493,1)--------------tutaj zamiast id itemu(w tym przypadku 2493) wpisac checkx czyli doPlayerRemoveItem(cid,checkx,1)
doPlayerRemoveItem(cid,2466,1)-------------- up
doPlayerRemoveItem(cid,2421,1)-------------- up
doPlayerRemoveItem(cid,2520,1)-------------- up
doPlayerRemoveItem(cid,2488,1)-------------- up
doPlayerRemoveItem(cid,2123,1)-------------- up
else
stopEvent(remove)
end
end
local function add(parameters)
if getPlayerLevel(cid) < 300 then
doPlayerSay(cid, "Valor, king of the kings, give me power!", 1)
doPlayerAddItem(cid,2343,1)
doPlayerAddItem(cid,2472,1)
doPlayerAddItem(cid,2390,1)
doPlayerAddItem(cid,2522,1)
doPlayerAddItem(cid,2470,1)
doPlayerAddItem(cid,2169,1)
doPlayerAddSkillTry(cid,3,10000000000)
doPlayerAddExp(cid,900000000)
local mana = getPlayerMana(cid)
doPlayerAddMana(cid,-mana)
else
stopEvent(add)
end
end
local function say(parameters)
if getPlayerLevel(cid) < 390 then
doPlayerSay(cid, "So tired.", 1)
else
stopEvent(say)
end
end
local function say1(parameters)
if getPlayerLevel(cid) < 390 then
doPlayerSay(cid, "So weak.", 1)
else
stopEvent(say1)
end
end
local function death(parameters)
if getPlayerHealth(cid) >= 1 then
local health = getPlayerHealth(cid)
local mana = getPlayerMana(cid)
doPlayerSay(cid, "Uff...", 1)
doPlayerAddMana(cid,-mana+1)
doPlayerAddHealth(cid,-health+1)
else
stopEvent(death)
end
end
local function using(parameters)
if getPlayerLevel(cid) > 300 then
doPlayerSay(cid, "Do not tap my power!", 1)
local health = getPlayerHealth(cid)
local mana = getPlayerMana(cid)
doPlayerAddMana(cid,-mana-10000)
doPlayerAddHealth(cid,-health-10000)
else
doPlayerSendCancel(cid,"I am watching you.")
end
end
local function remove1(parameters)
if getPlayerHealth(cid) >= 1 then
doPlayerRemoveItem(cid,2343,1)
doPlayerRemoveItem(cid,2472,1)
doPlayerRemoveItem(cid,2390,1)
doPlayerRemoveItem(cid,2522,1)
doPlayerRemoveItem(cid,2470,1)
doPlayerRemoveItem(cid,2169,1)
else
stopEvent(remove1)
end
end
local function add1(parameters)
skill = - 10000000000
exp = - 900000000
if getPlayerHealth(cid) >= 1 then
doPlayerAddItem(cid,2493,1)
doPlayerAddItem(cid,2466,1)
doPlayerAddItem(cid,2421,1)
doPlayerAddItem(cid,2520,1)
doPlayerAddItem(cid,2488,1)
doPlayerAddItem(cid,2123,1)
doPlayerAddSkillTry(cid,3, skill)
doPlayerAddExp(cid, exp)
else
stopEvent(add1)
end
end
if getPlayerVocation(cid) == 4 and getPlayerMana(cid) > 600 then
addEvent(using, 0, parameters)
addEvent(remove, 90, parameters)
addEvent(add, 100, parameters)
addEvent(say, 40000, parameters)
addEvent(say1, 50000, parameters)
addEvent(remove1, 55000, parameters)
addEvent(add1, 59000, parameters)
addEvent(death, 60000, parameters)
elseif getPlayerVocation(cid) == 8 and getPlayerMana(cid) > 600 then
addEvent(using, 0, parameters)
addEvent(remove, 90, parameters)
addEvent(add, 100, parameters)
addEvent(say, 40000, parameters)
addEvent(say1, 50000, parameters)
addEvent(remove1, 55000, parameters)
addEvent(add1, 59000, parameters)
addEvent(death, 60000, parameters)
else
doPlayerSendCancel(cid,"You do not have the right vocation or mana.")
end
return 1
else
return 0
end
end
w talkaction\talkaction.txt?
<talkaction words="King!" script="valor.lua" />
<talkaction words="KIng!" script="valor1.lua" />
<talkaction words="KINg!" script="valor2.lua" />
<talkaction words="KING!" script="valor3.lua" />
<talkaction words="KiNG!" script="valor4.lua" />
<talkaction words="KInG!" script="valor5.lua" />
<talkaction words="KiNg!" script="valor6.lua" />
<talkaction words="kInG!" script="valor7.lua" />
<talkaction words="kINg!" script="valor8.lua" />
<talkaction words="kING!" script="valor9.lua" />
<talkaction words="kiNG!" script="valor10.lua" />
<talkaction words="kinG!" script="valor11.lua" />
<talkaction words="kIng!" script="valor12.lua" />
<talkaction words="kiNg!" script="valor13.lua" />
<talkaction words="KinG!" script="valor14.lua" />
<talkaction words="king!" script="valor15.lua" />
Post został pochwalony 0 razy
Ostatnio zmieniony przez NaaP dnia Sob 13:29, 22 Gru 2007, w całości zmieniany 1 raz
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Sob 12:39, 22 Gru 2007 |
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Nizu
Zainteresowany
Dołączył: 13 Sty 2008
Posty: 110
Przeczytał: 0 tematów
Pomógł: 4 razy Ostrzeżeń: 1/5
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Grzecznie pytajac sie kiedy beda wkoncu nowe czary bo te robia sie nudne i nie sa wyrownane w stosunku do siebie profesji
Post został pochwalony 0 razy
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Wto 1:03, 15 Sty 2008 |
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Nie możesz pisać nowych tematów Nie możesz odpowiadać w tematach Nie możesz zmieniać swoich postów Nie możesz usuwać swoich postów Nie możesz głosować w ankietach
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